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Deadly boss mods vanilla
Deadly boss mods vanilla











deadly boss mods vanilla

We have addons that will manage your fucking rotation. Where to be, where not to go, what to watch out for. Addons tell you to be ready for an interrupt, when to interrupt, who to interrupt. Not to mention the amount of guides that tell you how to accomplish the encounter successfully. They literally are in entirely different categories of content and not worth comparing because one's an orange and the other is an apple.If you think raiding is hard because of mechanics when you have timers that tell you when and where to be, you're nuts. Vanilla and BC were hard due to logistics and gear being itemized by a five year old with a crayon current raids are hard due to mechanics. The most mechanically complex encounter in BC was either Kael'thas or Kil'jadean and both of those pale in comparison to even Pandaria raids in terms of mechanics you are expected to deal with. More over, looking back at BC and Vanilla, I'd say you're out of your mind to say raiding then was harder than it is today. It just means that's what the fight was designed for. It's hardly a crutch when fights have been designed around it since Lich King-that's like saying raid composition is a crutch sure, you can raid Gorefiend with 10 melee, but that doesn't make ranged a crutch. Blizzard has flat out said they design raids expecting players to have DBM at the highest tier.













Deadly boss mods vanilla